You are a spymaster, striving to dominate the world of undercover intelligence through the deployment of agents. To complete your mission, you're going to need to build an underground network of highly trained spies from different branches of espionage.
SpyNet is a card game in which two to four players can work alone, or with a teammate, to gather the information needed to recruit the best agents possible, while disrupting the plans of their opponents.
With well planned coordination and careful play, can you rise to the top of the world of intelligence and be the number one figure in undercover espionage?
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How to play?
The SpyNet deck contains agents, funding, and missions.
Players draft cards from a face-down line-up and look at the first pile. They can either take it, or put it back in order to look at the second pile and so on across each pile.
After a player takes a pile, they can add one card to the empty spot in the line-up, as well as each pile that they have passed over, enriching the haul for the next player.
Players lay down colour-coded agents to gain strength in four fields: tech, infiltration, counterespionage, and enforcement.
Funding can be applied to an agent, and some have special powers when played.
A player completes a mission when their strength in that mission's field is stronger than all other opponents.
- When the deck runs dry the player (or team) that has the most mission points wins.
- 1 x SpyNet Card game
- 30 - 45 minute play time
- Age 10 +
- 2 - 4 players