Board Game Menu

All the board games we have available for you to hire and play at Piranha Café.

Click the 'find out more' button below each to get a brief overview of the game and, for some of them, watch our how to play videos (or someone else's if we haven't made one yet) too!

Terraforming Mars Terraforming Mars

Terraforming Mars

120 Mins Ages 12+ Engine Building 1 - 5 Players
Compete with rival CEOs to make Mars habitable and build your corporate empire.

Terraforming Mars

120 Mins Ages 12+ Engine Building 1 - 5 Players

Compete with rival CEOs to make Mars habitable and build your corporate empire. 

In Terraforming Mars you'll be playing and cards to build your interstellar empire; aiming to raise the planets oxygen, place water sources and build.

Each game is different as depending on the cards you use, you'll try to win a different way. Maybe you're a corporation focused on research, or mining, another time energy or building.

With hundreds of options and different synergies to try, Terraforming Mars has cemented itself as an exemplar engine building board game.

Trivial Pursuit Trivial Pursuit

Trivial Pursuit

45 -90 Mins Ages 16+ Quiz 2 - 6 Players
The classic family quiz game that has become a household name.

Trivial Pursuit

45 -90 Mins Ages 16+ Quiz 2 - 6 Players

The classic family quiz game that has become a household name.

Featuring classic gameplay and gameboard, this game contains 2,400 questions in 6 categories: Geography, Entertainment, History, Art and Literature, Science and Nature, and Sports and Leisure.

Players move around the board answering questions. When a player lands on a category space, they'll earn the corresponding colored wedge if they answer the question correctly.

The first player to collect 6 different colored wedges and answer a final question correctly wins!

Wriggle Roulette Wriggle Roulette

Wriggle Roulette

20 Mins Ages 7+ Push Your Luck 2 - 8 Players
Reach into the mud to pull out eels, while avoiding the snakes.

Wriggle Roulette

20 Mins Ages 7+ Push Your Luck 2 - 8 Players

Reach into the mud to pull out eels, while avoiding the snakes

In Wriggle Roulette, players take turns reaching into a bag filled with eel and snake-shaped wooden pieces, trying to pull out as many eels as possible - but if the number of snakes grabbed by all players exceeds the limit, a "snake outbreak" occurs, and the player who grabbed the most pieces loses all of their eels.

You want to grab more than everyone else to score big, yet a snake outbreak would be devastating. Will you grab a bunch? Just a few? Or back out entirely? Read your opponents' expressions and control your own greed to make the right call.

Petiquette Petiquette

Petiquette

20 Mins Ages 10+ Sequence Matching 2 - 6 Players
Play the card you feel continues the sequence of dapper animals.

Petiquette

20 Mins Ages 10+ Sequence Matching 2 - 6 Players

Play the card you feel continues the sequence of dapper animals.

Each round in Petiquette players look at a line-up of five random cards - with cards showing one of three animals that is wearing one of three hats, with a number from 1-5 at top - and try to find some logic or pattern within them.

Each player secretly chooses the card they think would most properly fit into that pattern. For example, if the sequence is "red, red, yellow...", you might feel that yellow should come next. If it's "dog, cat, bird...", then maybe dog feels right...but what about "dog, cat, dog, cat, bird"?

No single answer is correct, but if someone chooses the same card as you, you both earn points.

Roughly Roughly

Roughly

20 - 30 Mins Ages 8+ Guestimating 2 - 20 Players
Can you estimate things in terms of other things?

Roughly

20 - 30 Mins Ages 8+ Guestimating 2 - 20 Players

Estimate things in terms of other things.

Get ready for ludicrous guesses, ridiculous comparisons and argument-inducing approximations in this fast-paced party game.

Quick to answer and hilarious to quarrel over, these aren't your regular quiz questions. With 300 cards and 900 questions to choose from, challenge your opponents to wacky guesstimations - like how high the Eiffel Tower is in adult male ostriches, or how long the longest ever human hair was in French fries.

Who will get roughly the right answers to win the game?

What Do You Meme? What Do You Meme?

What Do You Meme?

30 - 90 Mins Ages 17+ Captioning 3 - 20 Players
Players pick captions for images in an effort to make the funniest memes.

What Do You Meme?

30 - 90 Mins Ages 17+ Captioning 3 - 20 Players

Players pick captions for images in an effort to make the funniest memes.

Think you've got what it takes to out-meme your friends IRL?

What Do You Meme? is a party card game for the social media generation. Each round, one player takes the role of judge and plays a photo card, after which everyone else plays a caption card to complete the meme.

The judge decides the funniest pairing, and whoever played the winning caption card wins the round. Lather, rinse, and repeat.

Walls of York Walls of York

Walls of York

30 Mins Ages 10+ Building Puzzle 2 - 4 Players
The king wants you to erect walls around York buildings, but beware of barbarians.

Walls of York

30 Mins Ages 10+ Building Puzzle 2 - 4 Players

The king wants you to erect walls around York buildings, but beware of barbarians.

In Walls of York, players must use the plastic wall pieces to construct a defensive barrier around the buildings on their city map. Each turn, a player rolls the building die, that dictates which types of walls are to be used.

The players must enclose their city, including the required buildings from the King's decree — but players must beware for the Vikings will come and lay waste at the end of the first age, forcing players to build their walls anew in the second age.

The player with the most coins at the end of the second age wins.

Perudo Perudo

Perudo

20 - 40 Mins Ages 10+ Bluffing 3 - 8 Players
The ancient bluffing dice game also known as 'liars dice'.

Perudo

20 - 40 Mins Ages 10+ Bluffing 3 - 8 Players

Liar's Dice, a.k.a. Bluff, Perudoor or Dudo, is an ancient South American dice game in which each player is given five dice and cup to roll and hide them with.

Players make successively higher declarations regarding the results of all the dice remaining in the game, e.g. "there are ten sixes".

However, someone can always contest the bid. When that happens, all the dice are revealed and either the bidder or the caller loses dice, depending on who was correct. The last player with dice is the winner.

Offshoots Offshoots

Offshoots

5 - 15 Mins Ages 6+ Dexterity 1 - 12 Players
Add leaves to the growing tree without it falling over.

Offshoots

5 - 15 Mins Ages 6+ Dexterity 1 - 12 Players

Add leaves to the growing tree without it falling over.

Offshoots is a unique tabletop game based on strategy, balance, and stacking. Simply combine the green “Leaves” and see how big the tree will grow! It’s sure to bring out both your competitive and creative sides! Gather your friends and family, because this game will have everyone on the edge of their seats.

Be careful though, as the tree grows taller it becomes more and more unstable. One wrong move and the whole thing comes crashing down! TIMBER!

Kingdomino Kingdomino

Kingdomino

15 - 25 Mins Ages 8+ Tile-Laying 2 - 4 Players
Build a kingdom with varied terrains on domino-shaped tiles.

Kingdomino

15 - 25 Mins Ages 8+ Tile-Laying 2 - 4 Players

Build a kingdom with varied terrains on domino-shaped tiles.

In Kingdomino, you are a lord seeking new lands in which to expand your kingdom. You must explore all the lands, including wheat fields, lakes, and mountains, in order to spot the best plots, while competing with other lords to acquire them first.

The game uses tiles with two sections, similar to Dominoes. Each turn, each player will select a new domino to connect to their existing kingdom, making sure at least one of its sides connects to a matching terrain type already in play.

The order of who picks first depends on which tile was previously chosen, with better tiles forcing players to pick later in the next round.

The game ends when each player has completed a 5x5 grid (or failed to do so), and points are counted based on number of connecting tiles and valuable crown symbols.

Labyrinth Labyrinth

Labyrinth

20 Mins Ages 8+ Shifting Maze 2 - 4 Players
Hunt for treasure in an ever-changing maze. Will you open a path? Or block a rival?

Labyrinth

20 Mins Ages 8+ Shifting Maze 2 - 4 Players

Labyrinth has a game board with a set of tiles fixed solidly onto it; the remaining tiles that make up the labyrinth slide in and out of the rows created by the tiles that are locked in place.

One tile always remains outside the labyrinth, and players take turns taking this extra tile and sliding it into a row of the labyrinth, moving all those tiles and pushing one out the other side of the board; this newly removed tile becomes the piece for the next player to add to the maze.

Players move around the shifting paths of the labyrinth in a race to collect various treasures. Whoever collects all of his treasures first and returns to his home space wins!

Colour Brain Colour Brain

Colour Brain

30 Mins Ages 8+ Colour Quiz 2 - 12 Players
A trivial quiz where every answer is a colour.

Colour Brain

30 Mins Ages 8+ Colour Quiz 2 - 12 Players

No good at quizzes? Great, because in this game we give you all the answers before you start. All you have to do is work out which of the eleven color cards in your hand correctly answers one of Colourbrain’s crafty questions.

Get it right and you could be in luck. Now you need the other teams to get it wrong to walk off with the points — while they turn green with envy.

Each turn a player draws a card that shows a word. The active player also chooses a color-card from his hand that shows the color best matching the word. The other players also choose a color-card from their hands. Answer correctly and your pawn moves closer to the finish.

Kabuto Sumo Kabuto Sumo

Kabuto Sumo

15 Mins Ages 8+ Dexterity 2 - 4 Players
Sumo wrestling insects compete to push their opponent out of the ring.

Kabuto Sumo

15 Mins Ages 8+ Dexterity 2 - 4 Players

Sumo wrestling insects compete to push their opponent out of the ring.

In Kabuto Sumo, you are one of the contending beetles that is battling for supremacy in the ring and your place in the pantheon of legendary wrestlers.

The gameplay of Kabuto Sumo resembles the coin-pusher arcade games in which you strategically drop quarters and anxiously anticipate coins cascading off the platform.

This game features a similar experience, with you trying to strategically slide pieces onto the board and push the other players out of the ring. It's an exciting combination of dexterity, strategy, and luck.

Twinkle Twinkle Twinkle Twinkle

Twinkle Twinkle

20 - 30 Mins Ages 8+ Tile-Laying 1 - 4 Players
Connect constellations in this puzzly tile-layer with modular scoring.

Twinkle Twinkle

20 - 30 Mins Ages 8+ Tile-Laying 1 - 4 Players

Connect constellations in this puzzly tile-layer with modular scoring.

In Twinkle Twinkle, you'll fill your star chart with clear plastic tiles, trying to connect constellations, build belts of asteroids, collect comets, pick up planets, and study them with satellites. Take care with those pesky black holes - unless you have a perfect spot for them, of course.

Constellations, asteroids, comets, planets, and black holes all score differently! With 10 modular scoring conditions in the box, you can mix and match for 32 different setups. Whoever finds their highest score in the stars wins.

River Valley Glassworks River Valley Glassworks

River Valley Glassworks

25 - 45 Mins Ages 8+ Cosy Strategy 1 - 5 Players
Compete to collect pieces of glass and place them strategically in your shop.

River Valley Glassworks

25 - 45 Mins Ages 8+ Cosy Strategy 1 - 5 Players

Compete to collect pieces of glass and place them strategically in your shop. 

In River Valley Glassworks, you play as one of these pioneers, drafting glass from the market of river tiles. To do so, you have to play a piece from your inventory into the river.

Each river tile can take only a specific shape, and you must play into a space adjacent to where you want to draft from. After you pick up your glass, the river shifts forward, revealing new pieces and new opportunities.

Store the glass you pick up strategically in your shop. Depending on how the glass pieces are placed, your score will change drastically. Fill in rows and columns to gain bonus points, but don't draft too many of one type to avoid negative points!

Things in Rings Things in Rings

Things in Rings

20 Mins Ages 6+ Hidden Categories 2 - 6 Players
Figure out the "rules" for each ring in the Venn diagram by playing object cards!

Things in Rings

20 Mins Ages 6+ Hidden Categories 2 - 6 Players

Figure out the "rules" for each ring in the Venn diagram by playing object cards! 

On your turn, place an object card from your hand into the Venn diagram. If it fits that Ring's rules, place another card. If it doesn't fit the rules, "The Knower" moves the card to the right area. The player then draws another card.

The point of the game is to get rid all of your cards. Can you figure out the Rings' logic before your opponents? Don't forget, you can play in the overlapping spots of the Venn diagram, or even outside it completely!

High Society High Society

High Society

15 - 30 Mins Ages 10+ Bidding 15 - 30 Players
Enhance your status via ostentatious expenditure but avoid scandal and shame.

High Society

15 - 30 Mins Ages 10+ Bidding 15 - 30 Players

Enhance your status via ostentatious expenditure but avoid scandal and shame.

In Reiner Knizia's High Society, players bid against each other to acquire the various trappings of wealth (positive-number and multiplier cards) while avoiding its pitfalls (negative number and divisor cards).

While bidding, though, keep an eye on your remaining cash - at the end of the game, even though all those positive-number cards might add up to a win, the player with the least money isn't even considered for victory.

Fairy Fairy

Fairy

5 - 10 Mins Ages 6+ Prediction 2 - 10 Players
Use hand gestures to call the next card's value, suit, or fairy!

Fairy

5 - 10 Mins Ages 6+ Prediction 2 - 10 Players

Use hand gestures to call the next card's value, suit, or fairy!

Every round, reveal a new card. Simultaneously, all players choose a hand gesture to guess how the card relates to the previous one.

Guess the correct value relation and get two points. Guess same suit correctly and get four points. Call one of the three fairies in the deck? That's seven points!

Any wrong guess loses you a point. First player to fifteen wins!

Sail Sail

Sail

20 Mins Ages 11+ Cooperative Trick-Taking 2 Players
Navigate your pirate ship together through tricky waters and avoid the Kraken!

Sail

20 Mins Ages 11+ Cooperative Trick-Taking 2 Players

Strap up your piratical boots, and navigate your ship through turbulent waters in this cooperative trick-taking game for two players.

Before each round begins, players exchange cards, then play a series of tricks. Different game actions will be triggered depending on who wins each trick in combination with the unique character skills.

However, the crashing sea water and the roaring Kraken make for a deafening situation, and players are unable to communicate about tactics and card information from the moment cards are dealt to the end of the action phase.

Players win the game as a team if they sail their ship into the final token before the Kraken reaches the Death tile or the Kraken deck is exhausted.

Pioneer Rails Pioneer Rails

Pioneer Rails

30 - 45 Mins Ages 10+ Flip-and-Write 1+ Players
Expand your railroads across the frontier, connecting features for the pioneers.

Pioneer Rails

30 - 45 Mins Ages 10+ Flip-and-Write 1+ Players

Expand your railroads across the frontier, connecting features for the pioneers.

In this flip-and-write game, you use poker cards to extend your railway tracks and build a poker hand at the same time. Each turn, you choose one of the revealed poker cards. The suit of the card helps you extend your railway, connecting you to new towns and surrounding features.

When you connect to a town, you gain the ability to do a one-time bonus. When you surround a feature with your tracks, you activate it for endgame scoring. The value of the card is added to your poker hand, for which you'll score additional points at the end of the round.

Three common goals are also in play each game, giving you incentives to build in different directions.

Add to Playlist Add to Playlist

Add to Playlist

15 - 25 Mins Ages 14+ Music 2 - 10 Players
Get to know your friends through music in this playlist building game.

Add to Playlist

15 - 25 Mins Ages 14+ Music 2 - 10 Players

Get to know your friends through music in this playlist building game.

Don’t know your Olivia Rodrigo from your Olivia Newton-John? No worries. This isn’t a music trivia game so no music knowledge is required.

Guess which song and prompt fits the person on the other team to gather the party-loving Disco Blocks. The side of the dance floor with the most Disco Blocks at the end wins!

Don't Press That Mine Turtle! Don't Press That Mine Turtle!

Don't Press That Mine Turtle!

15 Mins Ages 13+ Truth or Dare 2 - 6 Players
Truth, dare, or explode in card-based, toy turtle pressing party game.

Don't Press That Mine Turtle!

15 Mins Ages 13+ Truth or Dare 2 - 6 Players

Truth, dare, or explode in card-based, toy turtle pressing party game.

Complete chaotic challenges or risk EXPLODING in this twisted take on truth or dare from the team that brought you asdfmovie and Muffin Time.

The star of the show is Mine Turtle – half turtle, half landmine – who is ready to explode!*. Your mission is to avoid detonating the little guy by completing challenges, doing dares and telling hard truths. The player to make Mine Turtle go BOOM! has lost the game.

* Don’t worry! He doesn’t actually explode, that would be a health and safety nightmare!

That's Totally You That's Totally You

That's Totally You

30 Mins Ages 12+ Team Quiz 2 - 8 Players
Answer a question about you and your teammate. Will your teammate agree with you?

That's Totally You

30 Mins Ages 12+ Team Quiz 2 - 8 Players

Answer a question about you and your teammate. Will your teammate agree with you?

Think the same, it’s the point of the game. That’s your mission in That’s Totally You. You’re trying to silently agree with your partner by both pressing the buttons on your swivel hands so both fingers swing round and point at the same person.

You’ll come up against loads of tricky questions, such as “Who’s more golden retriever?” and “Who’s more likely to join a cult for the free food?”. As long as you both agree, your team is through to the next round. However, disagree and your team is out!

The last team standing is totally the winner.

Absolute Balderdash Absolute Balderdash

Absolute Balderdash

60 Mins Ages 12+ Bluffing & Quiz 2 - 6 Players
Can you sort the real definition from your opponents' bluffs and fool them too?

Absolute Balderdash

60 Mins Ages 12+ Bluffing & Quiz 2 - 6 Players

Can you sort the real definition from your opponents' bluffs and fool them too? 

In this household classic, you'll be writing answers to unusual questions in the hope of fooling your opponents, while trying to pick the real ones from amongst their balderdash too!

The Pretender The Pretender

The Pretender

10 - 60 Mins Ages 12+ Charades & Bluffing 4 - 6 Players
A family-friendly card game of subtle deception, bluffing and mini-charades.

The Pretender

10 - 60 Mins Ages 12+ Charades & Bluffing 4 - 6 Players

The Pretender is a family-friendly card game of subtle deception, bluffing and mini-charades.

All players are given the same identity except for the Pretender, who knows a little, but not enough.

Through a series of mini-charades, players must guess who among them who is the Pretender before the Pretender works out what on earth everyone else is miming.

Holmes: Sherlock & Mycroft Holmes: Sherlock & Mycroft

Holmes: Sherlock & Mycroft

20 - 30 Mins Ages 10+ Tug-of-War 2 Players
A contest between brothers. With help from Watson, Lestrade et al, who will prevail?

Holmes: Sherlock & Mycroft

20 - 30 Mins Ages 10+ Tug-of-War 2 Players

A game of Holmes: Sherlock & Mycroft lasts seven turns. At the beginning of each day, famous characters extracted from the books of Arthur Conan Doyle appear in London.

Each player has three action tokens that move from one character to another to use their special abilities, knowing that a player can never have two tokens on the same character. Therefore, a character must be freed before reuse.

The abilities of each character allow them to obtain Evidence Cards or gain Investigation Tokens in multiple ways.

The Fast & The Curious The Fast & The Curious

The Fast & The Curious

15 -25 Mins Ages 12+ Speed Quiz 3 - 12 Players
A quiz game that rewards quick thinkers with big points, or a heartbreaking twist!

The Fast & The Curious

15 -25 Mins Ages 12+ Speed Quiz 3 - 12 Players

A quiz game that rewards quick thinkers with big points, or a heartbreaking twist!

In The Fast and The Curious, players race to answer quiz questions first and score big points, but beware… with these twisty questions not everything is as it seems, and sometimes it’s wiser to wait!

With 300+ questions, full of surprising facts and the occasional twist, The Fast and the Curious will keep you on the edge of your seat.

Will you score big as the fastest thinker – or will patience be your secret weapon? Remember: the first answer could also be the worst!

Gullible Gullible

Gullible

15 - 25 Mins Ages 14+ Bluffing & Quiz 2 - 10 Players
Aim to make your opponents believe the unbelievable.

Gullible

15 - 25 Mins Ages 14+ Bluffing & Quiz 2 - 10 Players

In Gullible two teams challenge each other by asking unusual questions. Example: What was the name of Jacques Chirac's dog at the Paris town hall?

When one team questions the other, they try to trick the other by presenting them with the real answer and false answers they just made up!

The opposing team must bet their chips on the answer they think is true... The chips bet on the right answer are kept! The others are lost! The first team to run out of chips loses the game!

Weird Things Humans Search For Weird Things Humans Search For

Weird Things Humans Search For

20 - 30 Mins Ages 14+ Team Quiz 2 - 20 Players
Guess the most common endings to unfinished internet search terms.

Weird Things Humans Search For

20 - 30 Mins Ages 14+ Team Quiz 2 - 20 Players

Ever wondered what a strange place the internet can be? Well now there's a game to prove it. In Weird Things Humans Search For, your job is to predict the most popular endings to Google search questions. Examples include "Why can't I… own a Canadian" and "My cat wants… to kill me".

You get two guesses, which you must rank. The more popular your guess turns out to be, the more points you'll win, with a bonus if your top guess is also the top result. After five rounds, points are tallied to determine a winner.

Raiders of Scythia Raiders of Scythia

Raiders of Scythia

60 - 80 Mins Ages 12+ Worker Placement 1 - 4 Players
Raid and plunder your way through ancient empires on horseback

Raiders of Scythia

60 - 80 Mins Ages 12+ Worker Placement 1 - 4 Players

Raid and plunder your way through ancient empires on horseback

The aim ofRaiders of Scythiais to be the player with the most Victory Points (VP) at the game’s end. VP are gained by raiding Settlements, taking Plunder and completing Quests.

Players will need to assemble a Crew, train Animals and gather Provisions. The game ends when there is only 2 un-raided Settlements or 2 Quests remaining on the Main Board.

Ghost Adventure Ghost Adventure

Ghost Adventure

15 - 30 Mins Ages 8+ Cooperative Dexterity 1 - 4 Players
Navigate a spinning top across a series of boards while collecting objectives.

Ghost Adventure

15 - 30 Mins Ages 8+ Cooperative Dexterity 1 - 4 Players

In this cooperative family game, players guide a spinning top across several game boards and must complete tasks on them to successfully complete missions.

For each of the 56 missions, a different route must be completed with the spinning top. The double-sided boards show eight different worlds and a variety of goals to reach without stopping the spinning top (too often).

Village Rails Village Rails

Village Rails

45 Mins Ages 14+ Route-Building 2 - 4 Players
Modernise the pastoral English countryside by building rail networks.

Village Rails

45 Mins Ages 14+ Route-Building 2 - 4 Players

Modernise the pastoral English countryside by building rail networks.

In Village Rails, you will be criss-crossing the fields of England with railway lines, connecting villages together, and navigating the complex and ever-changing demands of rural communities.

Connect stations and farmsteads to your local network while placing your railway signals and sidings ever so carefully. Meet the exacting standards of cantankerous locals planning strangely specific trips, and weigh their demands against your limited funding.

There is much to balance in this tricky tableau-building card game of locomotives and local motives.