Board Game Menu

All the board games we have available for you to hire and play at Piranha Café.

Click the 'find out more' button below each to get a brief overview of the game and, for some of them, watch our how to play videos (or someone else's if we haven't made one yet) too!

7 Wonders 7 Wonders

7 Wonders

30 - 60 Mins Ages 10+ Card Development 2 - 7 Players
Draft cards to develop your ancient civilization with multiple victory paths.

7 Wonders

30 - 60 Mins Ages 10+ Card Development 2 - 7 Players

Draft cards to develop your ancient civilization and build its Wonder of the World.

7 Wonders lasts three ages. In each age, players receive seven cards from a particular deck, choose one of those cards, then pass the remainder to an adjacent player.

Players reveal their cards simultaneously, paying resources if needed or collecting resources or interacting with other players in various ways.

Each player then chooses another card from the deck they were passed, and the process repeats until players have six cards in play from that age. After three ages, the game ends.

There's a variety of routes to victory - how will you decide to build your empire?

7 Wonders Duel 7 Wonders Duel

7 Wonders Duel

30 Mins Ages 10+ Card Development 2 Players
Science? Military? What will you draft to win this head-to-head version of 7 Wonders?

7 Wonders Duel

30 Mins Ages 10+ Card Development 2 Players

Science? Military? What will you draft to win this head-to-head version of 7 Wonders?

In many ways 7 Wonders Duel resembles its parent game 7 Wonders. Over three ages, players acquire cards that provide resources or advance their military or scientific development in order to develop a civilization and complete wonders, however this version is tailored for 2 players.

Players do not draft cards simultaneously from decks of cards, but from a display of face-down and face-up cards arranged at the start of a round. A player can take a card only if it's not covered by any others, so timing comes into play, as it can with bonus moves that allow the player to take a second card immediately.

As in the original game, each acquired card can be built, discarded for coins, or used to construct a wonder. Each player also starts with four wonder cards, and the construction of a wonder provides its owner with a special ability. Only seven wonders can be built, though, so one player will end up short.

Forbidden Jungle Forbidden Jungle

Forbidden Jungle

45 Mins Ages 10+ Cooperative 2 - 5 Players
Move through a shifting jungle in search of a portal toward home.

Forbidden Jungle

45 Mins Ages 10+ Cooperative 2 - 5 Players

Move through a shifting jungle in search of a portal toward home.

In Forbidden Jungle, your team has crash-landed on a mysterious jungle planet, and you need to work together to survive.

Search the ruins of an abandoned outpost for an elusive escape portal, all while fending off an ever-growing horde of venomous creatures and an escalating chain of collapsing locations. Shift tiles to power up the portal and live to see another day!

Each player will take on a certain role with unique abilities. Coordinate wisely to escape!

Mysterium Mysterium

Mysterium

45 Mins Ages 10+ Cooperative Mystery 2 - 7 Players
Divine spectral visions to solve the murder of a restless ghost.

Mysterium

45 Mins Ages 10+ Cooperative Mystery 2 - 7 Players

Become a psychic and divine spectral visions to solve the murder of a restless ghost. 

In Mysterium, one player will take on the role of the murdered ghost, providing abstract, ghostly visions to everyone else, in order to help them determine their specific character, location and murder weapon.

You'll need to work together to guess your individual criteria correctly using the picture cards provided, before the clock strikes midnight. Determine which one of you is the real culprit at the end to win the game.

Betrayal at House on the Hill Betrayal at House on the Hill

Betrayal at House on the Hill

60 Mins Ages 12+ Cooperate & Betray 3 - 6 Players
Explore a haunted house as a team until one of you turns against the rest.

Betrayal at House on the Hill

60 Mins Ages 12+ Cooperate & Betray 3 - 6 Players

Explore a haunted house as a team ... until one of you turns against the rest.

In Betrayal at House on the Hill you'll explore a haunted house tile by tile, collecting items and discovering areas while trying to maintain your sanity until one player turns against you all. Then it becomes a 1 vs all race to complete the goal of one of many different scenarios.

With a variety of stories to play and an every-changing game board, there's always more to explore.

Sky Team Sky Team

Sky Team

20 Mins Ages 10+ Cooperative 2 Players
Work together silently to land a plane under increasingly challenging circumstances.

Sky Team

20 Mins Ages 10+ Cooperative 2 Players

Sky Team is a cooperative game, exclusively for two players, in which you play a pilot and co-pilot at the controls of an airliner. Your goal is to work together as a team to land your airplane in different airports around the world.

To land your plane, you need to silently assign your dice to the correct spaces in your cockpit to balance the axis of your plane, control its speed, deploy the flaps, extend the landing gear, contact the control tower to clear your path, and even have a little coffee to improve your concentration enough to change the value of your dice.

If the aircraft tilts too much and stalls, overshoots the airport, or collides with another aircraft, you lose the game...and your pilot's license...and probably your life!

Mists Over Carcassonne Mists Over Carcassonne

Mists Over Carcassonne

35 Mins Ages 8+ Cooperative Tile-Laying 1 - 5 Players
Cooperatively lay tiles to keep the ghosts in check.

Mists Over Carcassonne

35 Mins Ages 8+ Cooperative Tile-Laying 1 - 5 Players

Cooperatively lay tiles to keep the ghosts in check.

Mists over Carcassonne is a cooperative version of the classic tile-laying game Carcassonne. Working together, you place tiles and score points while trying to stop the spread of ghosts, contain haunted ground in cemeteries, and use haunted castles to your advantage.

If too many ghosts are loose on the ground or you've collected too few points when the tiles run out, you lose the game. If you do manage to survive three days, you can adjust the difficulty level of the game to increase the challenge!

Secret Identity Secret Identity

Secret Identity

20 - 40 Mins Ages 10+ Clue Giving 3 - 8 Players
By only giving icons as clues, players must guess each others' hidden identities.

Secret Identity

20 - 40 Mins Ages 10+ Clue Giving 3 - 8 Players

In Secret Identity, you must guess the hidden identity of your opponents while trying to make them guess yours.

At the start of a round, you receive a key card that indicates your identity among the eight characters on the table. Using double-sided "picto" cards, you try to give clues to your character so that others can guess who you are, while simultaneously guessing their character — earning points for each success.

Each round, new characters appear on the table, giving you and everyone else a fresh face to guess, but your supply of picto cards is never replenished, so you must be judicious when using them in order not to run out by game's end.

After the fourth round, whoever has scored the most points wins. Will you be able to act both as a skilled informant and a sharp observer?

Codenames Duet Codenames Duet

Codenames Duet

15 - 30 Mins Ages 11+ Cooperative Clue Giving 2 Players
Swap one-word clues with your partner, to identify specific word cards.

Codenames Duet

15 - 30 Mins Ages 11+ Cooperative Clue Giving 2 Players

Swap one-word clues with your partner, to identify specific word cards.

Codenames Duet keeps the basic elements of the classic Codenames— give one-word clues to try to get someone to identify your agents among those on the table — but now you're working together as a team to find all of your agents. (Why you don't already know who your agents are is a question that Congressional investigators will get on your back about later!)

Seal Salt & Paper Seal Salt & Paper

Seal Salt & Paper

30 - 45 Mins Ages 8+ Set Collection 2 - 4 Players
A cute set collection game with Origami-style illustrations.

Seal Salt & Paper

30 - 45 Mins Ages 8+ Set Collection 2 - 4 Players

A cute set collection game with Origami-style illustrations.

Sea Salt & Paperis a 2–4 player set-collection card game featuring unique ocean-themed origami photography.

Players compete over multiple rounds by collecting card sets, playing pairs for special effects, and strategically deciding when to end the round to maximize points via a "stop" or "last chance" mechanic.

The Crew: Quest for Planet 9 The Crew: Quest for Planet 9

The Crew: Quest for Planet 9

20 Mins Ages 10+ Cooperative Trick-Taking 2 - 5 Players
A cooperative trick taking game with limited communication.

The Crew: Quest for Planet 9

20 Mins Ages 10+ Cooperative Trick-Taking 2 - 5 Players

In the cooperative trick-taking game The Crew: The Quest for Planet Nine, players set out as astronauts on an uncertain space adventure.

There's 50 increasingly challenging missions to try and complete, and each one can only be defeated by meeting the common individual tasks of each player.

In order to meet the varied challenges communication is essential in the team. But this is more difficult than expected in space...

Gnome Hollow Gnome Hollow

Gnome Hollow

45 - 60 Mins Ages 12+ Tile-Laying 2 - 4 Players
Build mushroom rings, harvest mushrooms, and carry them to market.

Gnome Hollow

45 - 60 Mins Ages 12+ Tile-Laying 2 - 4 Players

Build mushroom rings, harvest mushrooms, and carry them to market.

Gnome Hollow is a spatial, tile-placement, worker-placement game in which you grow a tabletop garden of mushrooms and flowers.

Place tiles to complete mushroom rings, reserve and gather them with your gnomes and sell them in sets to score extra points.

If you like games such as Carcassonne, this has similarities with a little more complexity and cute over-produced pieces.

The White Castle The White Castle

The White Castle

80 Mins Ages 12+ Worker Placement 1 - 4 Players
Become the most influential clan in Japan's Himeji stronghold.

The White Castle

80 Mins Ages 12+ Worker Placement 1 - 4 Players

The White Castle is a Euro type game with mechanics of resource management, worker placement and dice placement to carry out actions.

During the game, over three rounds, players will send members of their clan to tend the gardens, defend the castle or progress up the social ladder of the nobility. At the end of the match, these will award players victory points in a variety of ways.

Once you've got your head around the iconographic board, the actions are all rather simple, but which ones will you choose with your limited amount of turns? A sleek, tight worker placement game where every action matters to maximise your points.=

Diced Veggies Diced Veggies

Diced Veggies

30 Mins Ages 8+ Set Collection 2 - 4 Players
Cleverly chop up dice blocks to complete your recipes.

Diced Veggies

30 Mins Ages 8+ Set Collection 2 - 4 Players

Cleverly chop up dice blocks to complete your recipes.

In Diced Veggies you take turns with the cleaver, slicing ingredient dice away from the shared chopping block and assigning them to the recipes you’re working on.

This unique resource-gathering mechanism is the key to your scrumptious success. The particular veggies that your recipes require isn't your only consideration... you can only take a limited number of pips with each chop, and the right dice values can unlock all sorts of drool-worthy Hypes to boost a recipe's score!

Quoridor: Pac Man Edition Quoridor: Pac Man Edition

Quoridor: Pac Man Edition

15 Mins Ages 8+ Simple & Strategic 2 - 5 Players
The wooden game of walls is back with a Pac Man twist.

Quoridor: Pac Man Edition

15 Mins Ages 8+ Simple & Strategic 2 - 5 Players

Quoridor Pac Man Edition has all the same gameplay as the original but with a funky retro gaming aesthetic.

There's also some additional play modes to replicate the classic video game, where one player takes on the role of the hungry yellow hero and the rest become ghosts trying to stop him!

Uno Uno

Uno

30 Mins Ages 6+ Card Shedding 2 - 10 Players
Get rid of your cards first, but don't forget to say "UNO"!

Uno

30 Mins Ages 6+ Card Shedding 2 - 10 Players

Get rid of your cards first, but don't forget to say "UNO"!

Players race to empty their hands and catch opposing players with cards left in theirs, which score points.

In turns, players attempt to play a card by matching its color, number, or word to the topmost card on the discard pile.

If unable to play, players draw a card from the draw pile, and if still unable to play, they pass their turn. Wild and special cards spice things up a bit!

Flamecraft Flamecraft

Flamecraft

60 Mins Ages 10+ Worker Placement 1 - 5 Players
Gather goods, place dragons and enchant shops to enhance the town.

Flamecraft

60 Mins Ages 10+ Worker Placement 1 - 5 Players

Gather goods, place dragons and enchant shops to enhance the town.

In Flamecraft, 1-5 players take on the role of Flamekeepers, gathering items, placing dragons and casting enchantments to enhance the shops of the town.

Dragons are specialized (bread, meat, iron, crystal, plant and potion) and the Flamekeepers know which shops are the best home for each. Visit a shop to gain items and a favor from one of the dragons there.

Gathered items can be used to enchant a shop, gaining reputation and the favors of all the dragons in the shop. If you are fortunate enough to attract fancy dragons then you will have opportunities to secure even more reputation!

LOTR: Duel for Middle Earth LOTR: Duel for Middle Earth

LOTR: Duel for Middle Earth

30 Mins Ages 10+ Tug of War 2 Players
Play as good or evil and attempt to determine the fate of Middle-earth.

LOTR: Duel for Middle Earth

30 Mins Ages 10+ Tug of War 2 Players

Play as the Fellowship or Sauron and attempt to determine the fate of Middle-earth.

Take on the role of good or evil, strategically drafting and uncovering cards to help you prevail over three separate struggles; claiming dominance on the military board, winning the race between hobbits and ring wraiths and gaining the friendship of 7 allied races.

Be the first to complete one of these feats to win the game...but don't et your opponent get ahead at any!

The popular 7 Wonders Duel re-imagined in Lord of the Rings Style, where the added theming is a definite positive addition to the gameplay experience.

Stone Age Stone Age

Stone Age

60 - 90 Mins Ages 10+ Worker Placement 2 - 4 Players
Allocate the work of your tribe to outgrow and adapt your opponents.

Stone Age

60 - 90 Mins Ages 10+ Worker Placement 2 - 4 Players

Allocate the work of your tribe to outgrow and adapt your opponents.

Stone Age is a classic worker placement game that has stood the test of time.

Players send out their workers from their camp to collect resources, gather food, build homes, advance technology and make more tribes members on a shared board.

There's only a limited amount of space to do each, so you'll need to send out your workers wisely...don't forget to feed them too!

Five Tribes Five Tribes

Five Tribes

45 - 80 Mins Ages 13+ Worker Displacement 2 - 4 Players
Move assassins, elders & builders through Naqala to claim oases & control djinns.

Five Tribes

45 - 80 Mins Ages 13+ Worker Displacement 2 - 4 Players

Move assassins, elders & builders through Naqala to claim oases & control djinns.

Five tribes is a unique take on a worker placement game, using a pick up and drop off mechanic akin to mancala.

Choose a tile, pick up all the meeples on it and drop them off one by one, claiming the benefit of all the meeples of the colour you put down on the final tile.

Lots of strategy, combined with unique, tactile gameplay, a certified classic.

Tinderblox Tinderblox

Tinderblox

5 - 15 Mins Ages 6+ Dexterity 3 - 6 Players
Carefully add to the group's campfire without knocking it over!

Tinderblox

5 - 15 Mins Ages 6+ Dexterity 3 - 6 Players

Carefully add to the group's campfire without knocking it over!

Tinderblox sets players in a campfire setting, where each player will attempt to grow the fire. But watch out! Place the blocks badly and you risk burning down the camp!

Each turn, players draw a card from the campfire deck which instructs them to place a log, an ember, or any combination of them in various orientations on top of the campfire.

Players use tweezers to "play with fire" and if you drop anything, you're considered a fire hazard and you're removed from the game. The player who is the most careful with fire wins!

Galaxy Trucker Galaxy Trucker

Galaxy Trucker

60 Mins Ages 10+ Chaotic Tile-Laying 2 - 4 Players
Prepare for unknown dangers by building the best spaceship possible.

Galaxy Trucker

60 Mins Ages 10+ Chaotic Tile-Laying 2 - 4 Players

Prepare for unknown dangers by building the best spaceship possible.

In Galaxy Trucker you'll be building a haphazard space truck against the clock, attempting to speedily place tiles from a shared central pool as best as possible, in the hope of building a craft capable surviving a series of missions through space.

Winning? That's a bonus. You'll be lucky if you make it through alive.

The Gang The Gang

The Gang

20 Mins Ages 10+ Cooperative Poker 3 - 6 Players
Bet together the order of your hands in Texas Hold'em Poker to win together.

The Gang

20 Mins Ages 10+ Cooperative Poker 3 - 6 Players

Bet together the order of your hands in Texas Hold'em Poker to win together.

In The Gang, a co-operative version of Texas Hold'em, players bet on how good they think their hand of cards will be relative to the other players, then try to make their predictions a reality.

Early in a round, without talking to each other, each player chooses a chip indicating how good they think their hand is. Then they begin dealing cards into the middle of the table and have a chance to reassess their hands as more cards are revealed.

At the end of the round, players see whether they correctly evaluated their hand. If all players did, you get to open one of the bank vaults! If not, you trip the alarm! If you manage to open three vaults before you trip the alarm three times, your gang wins!

Forbidden Island Forbidden Island

Forbidden Island

30 Mins Ages 10+ Cooperative Survival 2 - 4 Players
Try to make it out alive together before the island sinks.

Forbidden Island

30 Mins Ages 10+ Cooperative Survival 2 - 4 Players

Try to make it out alive together before the island sinks.

Join a team of fearless adventurers on a do-or-die mission to capture four sacred treasures from the ruins of this perilous paradise.

Your team will have to work together and make some pulse-pounding maneuvers, as the island will sink beneath every step! Race to collect the treasures and make a triumphant escape before you are swallowed into the watery abyss!

Telestrations Telestrations

Telestrations

30 Mins Ages 12+ Drawing 4 - 8 Players
Guess what they drew, then draw what they guessed, see how funny the changes get.

Telestrations

30 Mins Ages 12+ Drawing 4 - 8 Players

Guess what they drew, then draw what they guessed, see how funny the changes get.

he award-winning party game Telestrations will get your family and friends laughing as they draw what they see, then guess what they saw, resulting in lots of hilarious miscommunication.

All players simultaneously sketch, pass, and guess while revealing laugh-out-loud and unpredictable outcomes! It;s like Pictionary and Chinese whispers had a baby.

Art Society Art Society

Art Society

30 - 60 Mins Ages 10+ Tile-Laying 2 - 4 Players
Collect and arrange paintings on your wall while affecting the trends of tomorrow.

Art Society

30 - 60 Mins Ages 10+ Tile-Laying 2 - 4 Players

Collect and arrange paintings on your wall while affecting the trends of tomorrow.

In Art Society, you are an art connoisseur trying to impress your peers by putting together the most fashionable art collection of them all!
Bid on the hottest works of art, then arrange them on your drawing room wall into a tastefully curated gallery that’s the envy of the local art scene.

But beware! Fashion is fleeting, and trends are difficult to predict. The paintings that you and your fellow collectors do not buy will eventually make their way to the museum, changing the worth of your collection.

Finspan Finspan

Finspan

45 -60 Mins Ages 10+ Engine Building 1- 5 Players
Go diving, collect fish and hatch eggs in this accessible engine builder.

Finspan

45 -60 Mins Ages 10+ Engine Building 1- 5 Players

Go diving, collect fish and hatch eggs in this accessible engine builder.

In Finspan, you are a marine researcher seeking to find and observe an array of aquatic life in the colorful Sunlight Zone, ghostly Twilight Zone, and pitch-black Midnight Zone of the world's seas and oceans.

The fish you discover over four weeks will generate a series of benefits as you dive deeper into the ocean.

Each dive site specializes in a key aspect of expanding your research. The winner is the player with the most points gained from fish, eggs, young, schools, and achievements.

Heat: Pedal to the Metal Heat: Pedal to the Metal

Heat: Pedal to the Metal

40 - 60 Mins Ages 10+ Racing 1 - 6 Players
Push your car to the limit in the pursuit of victory, but don’t overheat!

Heat: Pedal to the Metal

40 - 60 Mins Ages 10+ Racing 1 - 6 Players

Push your car to the limit in the pursuit of victory, but don’t overheat!

Based on simple and intuitive hand management, Heat: Pedal to the Metal puts players in the driver's seat of intense car races, jockeying for position to cross the finish line first, while managing their car's speed if they don't want to overheat.

Selecting the right upgrades for their car will help them hug the curves and keep their engine cool enough to maintain top speeds. Ultimately, their driving skills will be the key to victory!

Tilt 'N' Shout Tilt 'N' Shout

Tilt 'N' Shout

20 Mins Ages 10+ Word Shouting 2 Players
You'll need to think fast in this shouty-outy category game.

Tilt 'N' Shout

20 Mins Ages 10+ Word Shouting 2 Players

Tilt the seesaw, shout the answer!

A shouty-outy category game where two teams go head to head to try and have the last word.

The seesaw acts as the timer. The speed of the seesaw changes throughout the game, giving the underdogs a chance to come back right up ‘til the last round.

Think of words faster than your opponents to make the ball-bearing roll to them.

DroPolter DroPolter

DroPolter

20 Mins Ages 6+ Dexterity 2 - 5 Players
Drop only the proper items to receive reward bells...that cannot be dropped.

DroPolter

20 Mins Ages 6+ Dexterity 2 - 5 Players

Your hand is always full in DroPolter, which makes it a challenge to drop only the correct items that the ghosts want to see.

To start the game, each player has a hand of five items: a red plastic cube, a blue wooden key, and so on. Each round, someone flips the top card of the deck, then players race to drop only the correct items from their hand.

If you drop something you shouldn't, you're out for the round. If you're the first player who drops everything correctly, congratulations! You're rewarded with a tiny bell...that is placed in your hand and cannot be dropped in the future.

The first player who collects five bells wins.

Tokaido Tokaido

Tokaido

45 Mins Ages 8+ Route-Planning 1 - 5 Players
Travel the Tokaido road, visit hot springs, try new food, and paint landscapes.

Tokaido

45 Mins Ages 8+ Route-Planning 1 - 5 Players

Travel the Tokaido road, visit hot springs, try new food, and paint landscapes.

In Tokaido, each player is a traveler crossing the "East sea road", one of the most magnificent roads of Japan. While traveling, you will meet people, taste fine meals, collect beautiful items, discover great panoramas, and visit temples and wild places.

When everyone has arrived at the end of the road, you'll have to be the most initiated traveler – the one who has discovered the most interesting and varied things.

Plan your travel wisely to make sure you have a fruitful trip, remembering other players occupy the same road too.

Don't Fall For It! Don't Fall For It!

Don't Fall For It!

20 - 40 Mins Ages 10+ Quiz 2 - 10 Players
Avoid selecting fake answers to keep from the cubes falling!

Don't Fall For It!

20 - 40 Mins Ages 10+ Quiz 2 - 10 Players

Avoid selecting fake answers to keep from the cubes falling!

In Don't Fall For It, Players form two teams and take turns guessing which 5 of 11 items on a list are actual examples of a category on the card (e.g., Bears, Best Picture Oscar Winners, McDonald’s Menu Items). pulling a tab that keeps the answers hidden.

If they guess right, the other team takes a turn. If they get one wrong, the tab will reveal a color that matches one of the planks they need to remove from a cardboard cube tower full of 21 wooden cubes.

Any cubes that fall from the plank drop are collected by the team who removed the plank. Whichever team collects 11 cubes loses!